It's merely a goal that you should strive for. With that llecting 100% of the cash SHOULD NOT be the most important thing to you. The scout has other attributes that he excels at and has other uses to the team, but collecting cash is your primary role. This is why he is the best at collecting cash.because it's easy for him to do so. The scout is mobile and has a money tractor beam. The scout has a magnetizing aura around him that draws cash towards him. Not only this, he was given a special ability in MvM - the money magnet. Since scout is the most mobile class he is ideal for collecting the credits. This is where the scout's role comes into play. Bots drop cash when they are killed that needs to be collected. In order to keep up with the progressing difficulty of the waves, you need to buy upgrades for your character throughout the mission. The waves get progressively harder (most times anyway). MvM consists of multiple waves of robot hordes. Instead he's used for his mobility advantage and specialized by focusing on certain upgrades. Since the Scout does damage in large bursts to single targets he isn't normally used for his offensive capability. Therefore, the main damage dealing is normally left up to classes who can constantly damage multiple bots (soldier, demo, pyro, heavy, sniper) with the engineer's sentry supporting. In MvM, there are large waves of enemies.much more than in PvP. In MvM, his roll is usually a little different. Plus there's class limits and you can't just have 5 demoman and soldiers He's mobile and his scattergun can deal tons of damage at close range. In competitive the scout is either flanking, watching the flanks, or moving in to clean up kills. So you can see that the Scout has the lowest health but the fastest movement speed. A quick summation: If you're a heavy, scout, or a soldier you will do much more damage by moving in close.īase Speed: 133% Speed (400 Hammer Units / Second) For the case of the Scout you will run at a top speed of 520 Hu/sĭamage Ramp-up and Fall-off - The damage that a weapon does depends on your distance from your target. A charging demoknight can go up to 750 Hu/S and an explosion jump (rocket jump/sticky jump) can get you much faster. This is the cap.once you've reached it, you can't go faster. Movement Speed Cap - The fastest you can 'Run' is 520 Hammer Units / Second (Hu/s). There are certain mechanics to a bot's aggro that you learn over time with experience. Basically it's a term used to say "the bots are currently targeting you". Such as Phlog Pyro has a higher DPS than your syringe gun battle medic.Īggro - A term for drawing an enemy's attention. It's used as a term to say "Damage Output" where you explain damage output of X relative to damage output of Y. A few terms or facts that I'll explain here:ĭamage Per Second (DPS) - Normally there's isn't actually a number attached to this.
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